The first and more fun in my opinion is Insurrection, a story of the zerg attack on the planet of Brontes IV. Blizzard has kept going back and forth as to whether to consider them canon, and they have a ton of triggering issues (and some poorer map design), but there’s a charm to them and they’re often requested since torrents of them are usually just the executables that are hard to run on modern machine.
They’re both 30 mission and fully voice acted. These are two entire expansions made by third party companies but authorized by Blizzard.
It has some triggering problems, so keep an eye out for that.Īs far as timeline goes, this takes place shortly after end of Brood War. Just a note, the Resurrection IV map here is fan made, as Blizzard never published a real one for PC. Finally, it culminates in Resurrection IV, a secret bonus map from StarCraft 64, where Raynor and the protoss hero Taldarin (you may recognize him as the Immortal hero Fenix gets in Co-op Missions) must fight through Stukov’s and the cerebrate Kaltoh’s forces to reach him. It plays similar to Mercenaries 1, though a good bit harder. In Mercenaries II, Stukov returns to get his revenge on the pirates, hiring mercenaries to clear them and other “detestable vermin” from their hideout. Then it’s continued in Deception, where the Kimerian Pirates infiltrate a holdout Confederate science facility and must loot what they can (which is a sort of stealth micro map) but run into Stukov along the way. It starts with an unconnected map named Mercenaries, where players take control of a faction with a hero and special unit they can build to defeat the New Trinidad pirates.
#STARCRAFT REMASTERED CUSTOM CAMPAIGNS SERIES#
This takes place right before StarCraft 1 starts.Ī series of one-shot bonus maps that leads up to the resurrection of Alexei Stukov. It doesn't do much for the overall story, but it's a fun if simple romp through TvZ action. In the timeline, it takes place somewhere between mission 3-4 of the Episode V terran campaign, during the UED siege of Korhal.Ī five mission campaign given out in the freeware version of StarCraft, it is a fully voiced mission pack detailing the first zerg outbreak on Chau Sara and the Confederate response before the planet was purified. It’s also a campaign that gets continued and heavily referenced in the Dark Templar Saga book trilogy. This is by far one of the hardest campaigns, a big step up from even Brood War, so if you’re up for a challenge it’s worth it. The timeline placement of this campaign has yet to be confirmed, but I usually play it between mission 3 and 4 of the Episode III campaign.Ī much more detailed campaign and the sequel to Enslavers, this is a protoss campaign where Zeratul must fight the dark templar fanatic Ulrezaj, who aims to destroy the Aiur protoss and all who aid them for their crimes against the dark templar. A short campaign, but it’s much more difficult than vanilla SC1’s campaigns. This was the first custom campaign made by Blizzard to showcase the power of the campaign editor, and is about the terrans of Alpha Squadron dealing with a pirate named Alan Schezar, who stole protoss technology to help him control a zerg cerebrate. This one is included in all copies of StarCraft, but I figure I’d throw it in just in case someone missed/deleted it. These maps were made by Blizzard Entertainment, and are fully part of the SC story, some of them getting referenced in future books and games. Just a rundown of what’s included: Canon Maps
#STARCRAFT REMASTERED CUSTOM CAMPAIGNS ARCHIVE#
Since there hasn’t been any condensed archive for these maps, I figured I’d throw them together.Īll of these maps DO work in StarCraft RemasteredĬopy and paste in your StarCraft/Maps folder (wherever you have StarCraft saved) So there’s been some interest in people playing a lot of the bonus side map for StarCraft 1, and for people who want to get more into a lot of the smaller parts of the lore and the universe.